![unreal engine4 - LineTraceSingleByChannel(HitResult, Start, End, ECollisionChannel::ECC_Visibility) does not hit character mesh and other static meshes - Stack Overflow unreal engine4 - LineTraceSingleByChannel(HitResult, Start, End, ECollisionChannel::ECC_Visibility) does not hit character mesh and other static meshes - Stack Overflow](https://i.stack.imgur.com/EkYeD.jpg)
unreal engine4 - LineTraceSingleByChannel(HitResult, Start, End, ECollisionChannel::ECC_Visibility) does not hit character mesh and other static meshes - Stack Overflow
![Skeletal Mesh flies off into space when I simulate Physics Asset - World Creation - Epic Developer Community Forums Skeletal Mesh flies off into space when I simulate Physics Asset - World Creation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/5/7/157c3f951fe64f545d2c44b8132018e06ab79ea9.jpeg)
Skeletal Mesh flies off into space when I simulate Physics Asset - World Creation - Epic Developer Community Forums
![Hi, i'm trying to recreate the collisions of the skeletal mesh on the left, but I cannot find any information on how this was accomplished. Do any of you have insight into Hi, i'm trying to recreate the collisions of the skeletal mesh on the left, but I cannot find any information on how this was accomplished. Do any of you have insight into](https://i.redd.it/1un1gbjy2p891.jpg)