How to export in FBX correctly without losing mesh vertex normals? - Basics & Interface - Blender Artists Community
![export - I'm importing the fbx file in ue4. It's being imported in parts (leg, arm, head) how can I import it as a single piece? - Stack Overflow export - I'm importing the fbx file in ue4. It's being imported in parts (leg, arm, head) how can I import it as a single piece? - Stack Overflow](https://i.stack.imgur.com/8dHCr.png)
export - I'm importing the fbx file in ue4. It's being imported in parts (leg, arm, head) how can I import it as a single piece? - Stack Overflow
![Offset after OBJ/FBX export on not symmetrical mesh (forced move of world axis to center of mass - ZBrushCentral Offset after OBJ/FBX export on not symmetrical mesh (forced move of world axis to center of mass - ZBrushCentral](http://www.zbrushcentral.com/uploads/default/original/4X/c/0/0/c002d4dfff9fc8d868ba6b823a2a0f28dffba945.jpeg)
Offset after OBJ/FBX export on not symmetrical mesh (forced move of world axis to center of mass - ZBrushCentral
![Help: Issue where after exporting FBX from Blender to Unreal the object mesh is empty from inside, any help please? : r/unrealengine Help: Issue where after exporting FBX from Blender to Unreal the object mesh is empty from inside, any help please? : r/unrealengine](https://preview.redd.it/help-issue-where-after-exporting-fbx-from-blender-to-unreal-v0-jg9435gjj0591.jpg?auto=webp&s=b27a273a262848ec1d84d9010f858c5aaec3fe64)